As your power to shape and break your surroundings continues to develop, you come to understand your captors, their flaws, and what drove them to incompetence. On this playthrough, you are greeted by a mysterious voice, a trapped soul willing to help you wrestle control away from the "sky bastards" and make something of the mess they have left behind. ![]() You are cast as the silent hero of this perpetually unfinished adventure, forced to contend with bickering developers rather than demonic foes. The Magic Circle is not only the name of a game released on Steam by a ragtag bunch of former Irrational developers, it's also the name of the over-budgeted sequel to a much lauded text adventure that has been in the making for twenty long years. As meaningful as the message is, the interactivity is placed first and foremost, and that's why The Magic Circle is a great game and a great experience. Give it a chance though, and its broken world will enchant you in a way that few others will. It's a game about the people who play games and the people who design them, which understandably isn't everyone's cup of tea. ![]() It’s a game that innovates with both its mechanics and storytelling, bringing the players in and having a nasty conversation with them. The Magic Circle also has a meaning to impart on the player, but I’m not sure if it came first. Titles like The Walking Dead or Braid, they want you to feel something first and foremost, at the expense of everything else. Those games with a deep meaning and a stated purpose, using a virtual world as their canvas.
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