![]() It can be enabled/disabled in the menu options. ![]() Enabled network performance overlay on XBOX One.Fixed an issue where the player shoots an enemy with a vehicle weapon, the hit indicator was displayed again when exiting the vehicle.We’ve added stats to 49 existing dog tags including many favorites from BF3.affected by wind which were moving a bit too much Fixed a graphical issue with the sheets/flags etc.Fixed an issue where some camos would not display properly in 1st person.Destruction sound added for WeatherStation buildings on Arctic.Optimized the Lumphini Garden levolution mudslide sounds. ![]() So called “Random callouts” improved for own team.Bullet impact sounds on soldiers improved (using a silencer helps a lot here).Now the round time will pause whenever a bomb is planted if time has expired instead of extending only if the score is tied or if the losing team plants a bomb if they are down a point. Squad Obliteration: Disabled round time extension.Squad Obliteration: Fixed issue where a bomb that was forced reset could be “re-dropped” resulting in multiple bombs showing up.Several fixes for exploits on multiple levels.Fixed an issue with mastery dog tags showing up twice once they’re unlocked.Console: Fixed a bug where a player will remain stuck in the main menu indefinitely if the controller they are using is assigned to anything other than Controller 1.Fixed an issue were the kill assist dog tag shows the wrong kill number in “My soldier”.PC: Added functionality for users to move both the CPU/GPU overlay graph and the network performance graph.Fixed an issue where the user receives an inaccurate killcard when killed by a remote-controlled vehicle (e.g.PC: Removed the friendly fire lock on the preset for CLASSIC.Fixed an issue where if the user plays a couple of MP Hardcore rounds prior to entering theĬampaign, the single player campaign would not regain health after being hit. ![]()
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